Vegetation & Foliage Artist für GIANTS Software GmbH in Zürich - myjob.ch
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      27.02.2026

      Vegetation & Foliage Artist

      • Zürich
      • Festanstellung 100%

      • Merken
      • drucken
       

      GIANTS Software GmbH

      GIANTS Software GmbH

      Vegetation & Foliage Artist

      GIANTS Software ranks among Europe’s most successful game developers, boasting locations in Zürich, Switzerland, Erlangen, Germany and Brno, Czech Republic. The company is best known for its globally best-selling “Farming Simulator” series, a long-standing real-time simulation title celebrated worldwide

      You will collaborate closely with the Environment team to ensure our biomes are stunning, biologically grounded, and performance-ready. Vegetation and foliage are key elements that bring our biomes to life, and quality is our top priority

      Job Responsibilities

      • Model, texture, and optimize a wide variety of high-quality foliage and vegetation assets, including trees, bushes, plants, and ground cover
      • Create and manage Level of Detail (LOD) meshes, collisions, and billboarding for optimal in-game performance
      • Work within the engine to set up foliage shaders, wind materials, and physics interactions
      • Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world
      • Maintain a consistent art style and quality bar according to the project's artistic direction

      Qualifications

      • What qualification and skills do we expect from you?
      • 2–4+ years of professional game industry experience with a dedicated focus on vegetation and foliage creation
      • A strong portfolio demonstrating a clear understanding of plant anatomy, organic forms, and realistic (or stylized) foliage creation
      • Strong modeling and sculpting skills in Maya, Blender, or 3ds Max, as well as ZBrush, with a focus on manual or procedural foliage generation techniques
      • Excellent texturing skills using Substance 3D Designer, Substance 3D Painter, and Photoshop
      • Solid understanding of real-time engine constraints, including memory budgets, overdraw, and vertex counts
      • Very good knowledge of English at least at level B2
      • Experience with photogrammetry pipelines and scanning natural elements
      • Experience creating custom foliage shaders or working with node-based material editors
      • A background or personal interest in botany or landscape architecture

      What do we offer?

      • Variety: Challenging, creative projects with ample room for innovation
      • Work-life Balance: Flexible hours to accommodate effective working styles
      • Inclusivity: open, collaborative atmosphere with flat hierarchies & open doors
      • Company Growth: we’re a young, diverse, successful, and growing company
      • Modern Workspace: up-to-date hardware & software solutions
      • Top location: central office with excellent public transport links
      • Stability & Perks: Permanent employment, attractive salary, bonuses
      • Extras: Complimentary drinks, snacks, and fruit, team-building events
      • We offer this position for on-site work in our Brno office only., Candidates must provide a resume and a portfolio

      Arbeitsort: Zürich